The concept art of DEFIANCE continues... I have to give props to the environment guys at Human Head and Trion Worlds for making these levels look spectacular in all their destroyed glory. It's always a challenge to cram as much in and still manage to make it work for an MMO.
Here are two more maps we worked on. What started out as a Corporate Park, became something like a shipping/warehouse kinda area and Scrapworks, a scrap yard that was taken over by an alien mercenary faction and then a mechanical sentience. Followed up by a smaller multiplayer map Observatory.
Overview with building drawovers.
Building under construction and destroyed parking ramp.
More building drawovers with a fun jump ramp you can do on your ATV.
Solving the barrier wall designers placed. Always challenging when given an area with random structure and then having to figure out what something realistically could be.
Start areas for the multiplayer sides.
Getting more painting on!
Adding to the lore of the area with a series of conveyer tracks you could follow throughout the level.
More painting!
Small multiplayer map showing the rough from Trion then the drawover overview.
With the release of Trion World's MMO Shooter Defiance coming out today, I can finally reveal some of the concept work I have been producing while contracting at Human Head Studios for the past 9 months. It's set in the future 15 years after a cataclysmic event terraformed the Earth. Well,
check out the trailer for yourself, play the game, and check out the SyFy Channel's show starting April 15th, 2013!
So here's the concept for the escape pod you see in the trailer.
This was nice to have stuff we worked on appear right off the bat when you start the game.
I think after you land you find General Grant's Command where I got to design a couple models for the cinematic.
Holographic displays
Here's some of the first areas we worked on. It's called 101 Keys. Lots of industrial look taken over by mutant Raiders. The Raider look was already established, so we had to dress up the areas and make sure it was consistent.
You can see Raiders aren't nice guys.
Here are some more cinematic locations where you encounter key characters who dole out missions and fill you in on the the world, making it a much richer experience.
Top Notch is in a really cool structure that you access via a winding bridge. I didn't design the outside, but concepted the inside.
Progress page. Top: What I start out with. Middle: Drawover Bottom: If time allows or requested, I'll do color.
Headland's Transit
Cooper's Iron Demon Ranch
Well, that's all for the time being. I'll try and get more posted soon!
Somehow this slipped by me and I never put up more art from 2009's Wolverine movie game. This stuff is from the jungle flashback. If I recall correctly we were looking to have it somewhere in southeast Asia but then the movie changed it to Africa to have them look for Vibramium or something like that. There's tons more so I'll sort through it and put some more pages together. Hopefully it won't be a year or two between that.
Some early grayscale paintings and drawings. More of a Asian feel than African.
Here's a discarded boss battle idea. We would've had a mutant able to manipulate the big temple.
Working with a designer on a puzzle idea on how to get across a gorge.
Concepts for assets that made it into the game.
Proposing ideas on how we can inflict damage on our hero.
Here's a sample pinup of how I'd draw the characters for DC's Ame Comi comics based off the figure line they have. Didn't get the main job but would still like to do something for it when I get the time.
My creator owned project, Video Game Gals, is now a Kickstarter Campaign to be finished up, printed, and made real in the form of an 80 page hardcover graphic novel. All the details can be seen at the Kickstarter site. Please check it out and support them! Thank you so much!
Really nice package that IDW did for it. I am honored to see our work collected like that. I think Amazon still has it at an amazing pre order price, but from what I understand the comic shop versions have a dust jacket that has Giffen's cover on it.
It's not up yet, so don't go to Kickstarter.com looking for it, but feel free to check the site out and the many creative projects people are backing and once mine goes up please join me in getting Video Game Gals out into the real world! I'm planning on starting it before Comic-Con International and ending it after Chicago Comicon in August.