The concept art of
DEFIANCE continues... I have to give props to the environment guys at
Human Head and Trion Worlds for making these levels look spectacular in all their destroyed glory. It's always a challenge to cram as much in and still manage to make it work for an MMO.
Here are two more maps we worked on. What started out as a
Corporate Park, became something like a shipping/warehouse kinda area and
Scrapworks, a scrap yard that was taken over by an alien mercenary faction and then a mechanical sentience. Followed up by a smaller multiplayer map
Observatory.
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Overview with building drawovers. |
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Building under construction and destroyed parking ramp. |
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More building drawovers with a fun jump ramp you can do on your ATV. |
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Solving the barrier wall designers placed. Always challenging when given an area with random structure and then having to figure out what something realistically could be. |
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Start areas for the multiplayer sides. |
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Getting more painting on! |
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Adding to the lore of the area with a series of conveyer tracks you could follow throughout the level. |
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More painting! |
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Small multiplayer map showing the rough from Trion then the drawover overview. |
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mmmm.... destruction |
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Figuring out what rooms could be. |
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