Born and raised in the Chicagoland area on a healthy diet of comics and science fiction, it only seemed right that Jeffrey Moy strive to make his mark in storytelling. Throughout high school his storytelling would always be accompanied by pictures. Having a taste of what the future held, Jeffrey attended Northern Illinois University where he earned a B.F.A. in Illustration.
Initially, the new graduate wanted to pursue a career in storyboarding, but having little knowledge of how to get a job in that field made the choice to try and break into the comics field an easier one, having contacts with artists and editors. After drawing a few books for Comico, one of the aforementioned contacts offered to put Jeffrey in touch with his editor for a try out at DC Comics on the Legionnaires title. After proving himself and showing potential for growing as an artist and professional, Jeffrey was offered the Legionnaires title once it rebooted with the Zero Hour Event. What followed was an incredible run, producing 22 penciled pages every month between 1994 to 1999.
After finishing the run and with the comic industry cutting back on the number of titles they produced every month, Jeffrey was able to work on another fanboy property: Star Trek. Wildstorm had been commission with the property and to kick off the line of books, they started with Star Trek Voyager: False Colors. This was followed up by a second chance to work with the Voyager crew on an adaptation of the first person shooter Star Trek Voyager: Elite Force, which would lead Jeffrey to the next step in his career.
Star Trek Voyager: Elite Force was developed by Raven Software in Madison, WI where a friend and instructor from Northern Illinois University was working as a concept/ texture artist. There were occasional visits to Madison and the studio, but now Jeffrey was able to look inside the making of a game, since the book had to adapt the story, characters, and environments, as well as a gameplay easter egg. After finishing the adaptation and looking for full employment, Jeffrey inquired about a position at Raven Software and was hired as a concept/ texture artist.
Over the next 9 and a half years, Jeffrey produced hundreds if not thousands of drawings of concepts and cinematic storyboards for what was a checklist of dream properties to work on:
Star Wars: Jedi Knight II: Jedi Outcast
X-men Legends and X-Men Legends II
Marvel Ultimate Alliance
X-Men Origins: Wolverine Uncaged Edition
Call of Duty: Black Ops
After a reduction in teams at Raven Software, Jeffrey continues to work and live in Madison, working for various game companies and taking on other freelance jobs, notably, a year stint at Human Head Studios working on outsourced content for Trion's MMO shooter/ SyFy tv show Defiance and a return to comics with some old favorites in the Star Trek/ Legion of Superheroes crossover for IDW Publishing.