Showing posts with label concept art. Show all posts
Showing posts with label concept art. Show all posts

Wednesday, April 3, 2013

DEFIANCE CONCEPT ART (PART 2)

The concept art of DEFIANCE continues...  I have to give props to the environment guys at Human Head and Trion Worlds for making these levels look spectacular in all their destroyed glory.  It's always a challenge to cram as much in and still manage to make it work for an MMO.

Here are two more maps we worked on.  What started out as a Corporate Park, became something like a shipping/warehouse kinda area and Scrapworks, a scrap yard that was taken over by an alien mercenary faction and then a mechanical sentience.  Followed up by a smaller multiplayer map Observatory.

Overview with building drawovers.

Building under construction and destroyed parking ramp.

More building drawovers with a fun jump ramp you can do on your ATV.

Solving the barrier wall designers placed.  Always challenging when given an area with random structure and then having to figure out what something realistically could be.

Start areas for the multiplayer sides.

Getting more painting on!

Adding to the lore of the area with a series of conveyer tracks you could follow throughout the level.

More painting!

Small multiplayer map showing the rough from Trion then the drawover overview.

mmmm.... destruction

Figuring out what rooms could be.



Tuesday, April 2, 2013

DEFIANCE MMO CONCEPT ART (PART 1)

With the release of Trion World's MMO Shooter Defiance coming out today, I can finally reveal some of the concept work I have been producing while contracting at Human Head Studios for the past 9 months.  It's set in the future 15 years after a cataclysmic event terraformed the Earth.  Well,
check out the trailer for yourself, play the game, and check out the SyFy Channel's show starting April 15th, 2013!


So here's the concept for the escape pod you see in the trailer.

This was nice to have stuff we worked on appear right off the bat when you start the game.


I think after you land you find General Grant's Command where I got to design a couple models for the cinematic.
Holographic displays

 Here's some of the first areas we worked on.  It's called 101 Keys.  Lots of industrial look taken over by mutant Raiders.  The Raider look was already established, so we had to dress up the areas and make sure it was consistent.





You can see Raiders aren't nice guys.




Here are some more cinematic locations where you encounter key characters who dole out missions and fill you in on the the world, making it a much richer experience.

Top Notch is in a really cool structure that you access via a winding bridge.  I didn't design the outside, but concepted the inside.

Progress page.  Top: What I start out with.  Middle:  Drawover  Bottom: If time allows or requested, I'll do color.



Headland's Transit



Cooper's Iron Demon Ranch

Well, that's all for the time being.  I'll try and get more posted soon!

Tuesday, December 4, 2012

X-Men Origins: Wolverine Uncaged Edition Concept Art Part 2

Somehow this slipped by me and I never put up more art from 2009's Wolverine movie game.  This stuff is from the jungle flashback.  If I recall correctly we were looking to have it somewhere in southeast Asia but then the movie changed it to Africa to have them look for Vibramium or something like that.  There's tons more so I'll sort through it and put some more pages together.  Hopefully it won't be a year or two between that.

Some early grayscale paintings and drawings.  More of a Asian feel than African.
Here's a discarded boss battle idea.  We would've had a mutant able to manipulate the big temple.

Working with a designer on a puzzle idea on how to get across a gorge.

Concepts for assets that made it into the game.

Proposing ideas on how we can inflict damage on our hero.

Random assets and area concepts.

Thursday, May 17, 2012

Pixel Art

Here are three characters I concepted for a pixel art test.  Each character was to fit in a  20 by 20 pixel box.  You might have to really blow them up to see what detail is there.  Pretty fun as I've never done it before.  So if you need pixel art and like what you see, feel free to get in touch.

I worked on them at a 1:1 ratio.

Friday, April 27, 2012

EA Art Test

Recently did an art test for Electronic Arts where I had to pick two genres and then create a costume for each that could crossover between a male, female, and male brute body type (so no skirts or bare chests).  I picked Superhero and Fantasy.  Each one needed color realistic and cartoony design, then throw in an anime version and a turnaround for any of the designs.  This is what I came up with in the two day time allotted.










Thursday, September 8, 2011

Kotaku Gallery Article/ Star Trek meets Legion of Superheroes: the comic!

Figure I'd answer the call for submissions from the writer Luke Plunkett and it turns out he really enjoyed the Star Wars: Jedi Outcast game, so he was kind enough to post a gallery on Kotaku: a site for gaming and otaku news.

What wasn't mentioned and I can't believe I didn't mention it here already is that I am penciling the new Legion of Superheroes/ Star Trek crossover for IDW Publishing.  It will be a six issue series starting in October and is in the spotlight for Diamond Previews.  I'm halfway done with the third issue so far and if I get permission, I might post some little preview pics here.  If not, I'll post some stuff after the issue is out.

Sunday, April 17, 2011

Wacky Fun With X-Men Gals

Messing around with some X-Men designs for some of the ladies.  Was trying out a new "animated" style.




Sunday, February 20, 2011

SKETCHGAMES 3.0 is on it's way to print.


Full Color Cover
Hi Amber
Gal Eating Fries? In Space???  Wha?

One of the 7 full color pages in the book
Some work work from long ago...
Here are some sample images from the new sketchbook.  It's 48 pages with 7 of those in color and a full color cover measuring 7 by 10.  It's got gals.  Lots of gals.  Video Game Gals, Space Gals, Asia Gals, Fantasy Gals, Mech Gals, Jungle Gals and some other stuff I used to do for work to round it out.  I plan on having it for  C2E2 in Chicago next month, so look for me there and pick yourself up a copy.