Wednesday, April 3, 2013

DEFIANCE CONCEPT ART (PART 2)

The concept art of DEFIANCE continues...  I have to give props to the environment guys at Human Head and Trion Worlds for making these levels look spectacular in all their destroyed glory.  It's always a challenge to cram as much in and still manage to make it work for an MMO.

Here are two more maps we worked on.  What started out as a Corporate Park, became something like a shipping/warehouse kinda area and Scrapworks, a scrap yard that was taken over by an alien mercenary faction and then a mechanical sentience.  Followed up by a smaller multiplayer map Observatory.

Overview with building drawovers.

Building under construction and destroyed parking ramp.

More building drawovers with a fun jump ramp you can do on your ATV.

Solving the barrier wall designers placed.  Always challenging when given an area with random structure and then having to figure out what something realistically could be.

Start areas for the multiplayer sides.

Getting more painting on!

Adding to the lore of the area with a series of conveyer tracks you could follow throughout the level.

More painting!

Small multiplayer map showing the rough from Trion then the drawover overview.

mmmm.... destruction

Figuring out what rooms could be.



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