Most of my time in video games was spent concepting environments. This entailed working with the art director to inspire the designers and modelers and give them an idea of what we were looking for. I also worked with designers in making a puzzle work or take a design block out of the spaces they created and then making it look like something that made sense for the world. Presented here is just a small sample of spaces and objects I concepted for games.
DEFIANCE
ENVIRONMENTS
DEFIANCE
ENVIRONMENTS
SINGULARITY
ENVIRONMENTS
X-MEN ORIGINS: WOLVERINE UNCAGED EDITION
CHARACTER
ENVIRONMENT